![]() Throw in admin status making it impossible to put you on an ignore list, and, yeah. You can't win a fight when there's nobody else to fight anymore, and it should look more ridiculous than aggravating, but it is annoying nonetheless (annoying, not threatening two very, very different concepts even if there can be some overlap). It's akin to those MMO or PVP players who get crushed for months or years during a game's heyday, then as all the great players move on to greener pastures, these guys start acting like they're the best and have always been. It's not only that you're consistently wrong in your reasoning - it's that those exact same arguments were used over and over more than a decade ago, and most importantly were debunked again and again, yet you're here, like some kind of temporal anomaly. I feel like my brain cells are slowly commiting suicide everytime I read more of your fanboyish manchild stuck in the 90s posting. Then again, aside from the Barons and the Cyberdemon in Doom, id bosses in general tend to be disappointing imho. Shub-Niggurath was one of the "worst" bosses to me, I was expecting a real fight. Once they start running at you, there's just no hope left. The Droles ( new monsters that you can find in the Quoth add-on ) also get a mention as their melee range is terribly unbalanced. More often than not, since he's so fast and is usually placed just behind doors, you're forced to take a few hits. That's all the gameplay situations this guy offers. The Axeman is the most notable example, he's very fast and basically forces you to backtrack while shooting him, and once he's dead you can proceed. The most annoying enemies imho are some of the new monsters you can find in the various user-made mods. Avoid their first charge and then they start leaping towards other areas / fall in water or lava etc. When I played the full version of Quake for the first time in 1998, Spawns were indeed a bit tricky to avoid as I was playing with keyboard only. ![]() Here is a list of them if you don't remember the names: What do you consider to be the most poorly designed/worst enemy or enemies in Quake? The expansions count by the way. If you thought the Lost Soul was annoying, then you have seen nothing yet. Oh! And it explodes when it dies killing you if its too close (which it will be 90% of the time since its strategy is to hurl itself at you at high speeds). Its just a stupid annoying blob that is hard to hit and attempts to throw itself into your face until you die. Its not cool looking, it doesn't have any cool attacks. Its literally one of the main reasons for why I don't like Episode 4 of Quake. Why it was put into the game I will never know or understand. I forgot about the Hell Spawn from the second mission pack where they took the original spawn and made it even more annoying and stupid for god knows what reason: There have been lots of "what is the most annoying Doom enemy" threads, so what about a similar one for Quake?ĮDIT: I change my mind.
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